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My name is Alex too, but the post above isn't mine. :)
Although, everything is spot on.
To Dust: talking too much means you won't be remembered. :)
1. Let's say there are about 100 people in each country who actively play Heroes, meaning in ranked games and so on, not just at home. Let's take 100 countries – although there are 250 in the world ;) – that's 10,000 good players in the world... and what does a list of 80 TE players mean against that number?
2. I'll repeat that TE has a good idea with the unit dragging mechanic. That's a plus. But it's not profitable for the developers to implement this on a large scale – they are already thinking about the 5th and 6th Heroes games.
There's no commercial benefit for them here. :(
3. Template thinking... be honest, is it interesting to sit on the same portal for 5 years and play the same thing? According to the same rules...?
For example, on the League, in 2 Dust games, I assembled an arena against Horn Barbarian on a map with lots of troops to raise skeletons. I gave him a hint, and Horn was defeated...
4. "Tournaments will judge" (as they say)... yes, I'll brag, I have 2 Grandmaster titles (in offline and online play) – no one else has that ;) on the most visited Heroes portal + a victory in the League Championship... against the same Dust... Many people remember the League Championship because of my descriptions – the unconventional strategies that rarely occur to someone with template thinking.
5. And finally, you can even play against the computer and enjoy the challenges, not just against a super-player... I contradicted myself a bit here... but I still can't forget "Antoshka's puzzle" – if you're interested, look it up, even super-duper players will find very useful things there.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.