but never mind. let's not waste words on Hydras and Fortress. Fortress had the best defense (both for the castle and its creatures), a two-cell moat, and a cool style. I never thought about why in Heroes of Might and Magic III, expert attack gives +30%, but defense only +15%. Here's the answer: because +30% defense would be completely overpowered. Defense was the main skill of the Fortress, and that's why they were so cool. High defense = minimal losses. Yes, there was a problem with archers; there was only one type, and they were terrible. But there are many other, equally excellent units. We've already talked about Wyverns and Gorgons: annoying flies that fly all over the screen, inflicting weakness, and are generally quite good; excellent paralyzing Basilisks; and, of course, the uber Hydra. Try playing on impossible difficulty on a small map against several allied computer opponents. You'll appreciate it right away. It wipes out entire armies.
that's what I'm talking about. Well, that's obvious, it's off-topic.
regarding the topic - the last option, but, of course, only if everything is done well, without any "quick and dirty" solutions.