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Seraphs, thanks to their divine power, are beasts on expert difficulty, dealing 35 damage per attack (though their defense is meager, only 25). They deal 75-75 damage and have a cool spell – Divine Retribution. Especially effective against factions that struggle with dark magic (as, under expert weakening, they will deal a laughable 25-25 damage). Also, Death Knights are very strong and don't really need any further explanation. And Cyclops, combined with Fury, are simply killing machines and tanks. The only problem is that Fury runs out, and then they are no longer tanks. These are my three favorites at level 7.