Skip to content

Inferno tactics.

User Avatar
#227
Auto-translated
elamander;133075
Inferno may be weak, but I really enjoy playing as them=).
The Castle is weak. During a siege, it's best to close the breach in the wall with some kind of "meat shield," like Imps (Horned Imps will also do). And then stand behind them, firing with Magog and Archdevils.
The main thing is to have a numerical advantage in your army. You need to give a speed boost to the Horned Imps and these masochists with whips (Cerberuses could also use it).
And somehow, based on the situation, you need to figure out who is the strongest enemy (not by level, but by the strength of all the creatures in their squad) and send your attack against them. Those who try to break through the breach in the wall should be targeted by Magogs and those on the Towers. We lead the Horned Imps, Cerberuses, and Masochists across the bridge and attack in formation. Ideally, use Lightning spells to eliminate all the enemy archers, but you can also eliminate them with Magogs.
And then use Efreet and Archdevils, but it's best not to use them yet.

It seems like you're arguing with a straw man... Speed boost for dogs, demons, and hellspawn... but you didn't take into account Griffons with a speed boost who can reach the Magogs in one turn and take out half of them, and they can also retaliate against everyone who attacks? Reckless Archangels, 2 archers who are 200% stronger than Magogs in terms of power. By the way, about the hole in the wall... only a fool would attack a Castle through a hole in the wall! You didn't take into account that the Castle in 80% of cases has a Water Expert... So imagine cavalry that teleports behind the Castle wall and destroys half the army! (well, the Crusaders, due to their double attack, remain to protect the archers from the insatiable Devils) =) So, see who has the advantage and what the result is =)
- Смерть - жизни во имя - огня - :smile51:

:smile16: Спикер клана "Рыцари Апокалипсиса" :smile16: