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So, you close the cheats and then have to play through a long, legitimate battle. If the battle is won using Arty or manual hacking, will your script detect that?
Answer:
I haven't figured out how to block the nwcares code yet; I just don't know how to do it, but I'm trying to create a solution. The Nwcprometheus code - to reveal the map - I can detect if you used it by examining your save file (30% probability). I'm blocking codes for summoning all creatures, partially blocking the nwcathena code. Theoretically, I have a defense against the nwchermes code ready. Building structures using codes will also be blocked. The resource code will also be included in the "Anti-Cheat" system. Hmm... I think that's everything. You won't get the map; you'll just get the save file. That's enough. Moreover, each side will have at least two paths to victory, and each side will have its own story. You won't have to fight against everyone. There's a specific goal. And if you get the map, you can easily find a solution to that goal.
Okay, I won't finish the "Anti-Cheat" system. This means that the number of paths to victory will be reduced by at least 6, which means that no side will have a choice of paths and their own story. Everyone will have standard victory conditions: destroy everyone and capture all cities. This will also make my task significantly easier, and I can spend more time on the map's landscape.
:smile17: