As I recently told Yashchur, a conditional ten stats = 3 SP and 3 AP. And if you have a skill that you want to spam, then such a perk looks more pleasant than an additional skill. The ways of converting stats into learning also lean more in favor of M, but there are certain nuances and a price to pay for such an opportunity. Of course, on the flip side, it could turn out that the difference in stats will only play a role in the early stages and will subsequently be compensated by leveling or items, but I can't say anything regarding that. I can only say that one wants as many stats and learning capacity as possible, and therefore neither of the bonuses feels useless.
As I recently told Yashchur, a conditional ten stats = 3 SP and 3 AP. And if you have a skill that you want to spam, then such a perk looks more pleasant than an additional skill. The ways of converting stats into learning also lean more in favor of M, but there are certain nuances and a price to pay for such an opportunity. Of course, on the flip side, it could turn out that the difference in stats will only play a role in the early stages and will subsequently be compensated by leveling or items, but I can't say anything regarding that. I can only say that one wants as many stats and learning capacity as possible, and therefore neither of the bonuses feels useless.