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Indeed, I want participants in the clean playthrough to complete the map without using codes. I'm not completely banning codes, but if a script detects that you've used a code and can't determine how you obtained it or how you managed to do it, it will assign you a variable. Then, on the next turn, you'll receive a message about your defeat. All of this is to ensure fairness, but I understand that many of you disagree with my "Anti-Cheat" system. Hmm... I don't even know what to say; I thought you would like my idea. Well, I'll put the "Anti-Cheat" system on hold for a while and continue writing scenarios. Share your opinions about this system.
It seems that in Heroes of Might and Magic III, if you use cheats, a message like "red cheater" will appear in the final results (this won't hinder scouting, but according to your plan, the game would crash during scouting after one turn). If you don't believe that we're playing your maps fairly, do the same, but I'll repeat: Players who value their reputation will never use cheats in a clean playthrough, and all tournament participants value their reputation.