Any expedition capital, by definition, is the future vicinity of the crater... But I'm talking more about the capital itself, yes.
No, I was thinking more of practical applications. Say, for cooking or construction.
The Lizardman can sleep soundly. What about more applied abilities, like the Inquisitor's non-magical strikes or a classic fighting style?
I take it this gives money and prestige? Or are there other kinds of bonuses as well?
Does it work "the other way" (from inventory to house)? How does this "movement" happen? Are AP spent?
Стартовый пост - МАСТЕР-ПОСТ - Список НПС - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -