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Knights of Tezoth

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#1488
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Yes, starting from Ikazkan, I decided to convert most passives into skills. Unfortunately, in this one, I can see that I didn't manage to follow this principle everywhere...
You could have left some of the passives for me too. 😡
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No, but given the specifics, it's more of a buff than a debuff.
Why? In the last game, I believe I was able to disable permanency.

Does changing weapons in prepared equip slots consume a turn?

Now some questions about the lore, for history's sake:
1) As I understand it, there is only one city in the capital region?
2) Do materializers spawn in the capital?
3) Are any dangers encountered in the central region?
4) Given that the Kanamians are fighting "echoes of the past," will they have problems with the manifestation of Alaria's unique skills?
5) And what if she decides to teach some of the locals? (no, not so that the student would meet Yashur)
6) How obvious does a materializer's nature become when using such abilities? Or, given a world full of wonders, will no one really bother asking such questions?
7) Is there a military academy in Kanamia?
8) Aside from the obvious example of inheritance (which doesn't work here), is the title of Knight granted for heroic deeds or long service? Public merit?
9) How obvious is a materializer's nature on its own?
10) In Vargas's last post, it was described that he forgot about meeting the priestess. Alaria didn't. Does she also not remember the meeting with the priestess and the time spent in the realm?