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Knights of Tezoth

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#1464
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Ple-Sen
No. With an injury, you have a character with the same maximum of 400 hits, they just can't raise them above 1 as long as the wound exists. And, say, if you drop to zero while injured, you can be resurrected. If you drop to zero from permanent damage, there is nothing left to resurrect.
So basically, like I said, permanent crap is almost like an injury: easy to get, but a pain in the ass to remove... Only worse, because it probably ignores protection against those very injuries...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).