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Indeed, I want participants in the final playthrough to complete the map without using codes. I'm not completely banning codes, but if a script detects that you've used a code and can't determine how you obtained it or how you managed to do it, it will assign you a variable. Then, on the next turn, you'll receive a message about your defeat. This is all to ensure fairness, but I understand that many of you disagree with my "Anti-Cheat" system. Hmm... I don't even know what to say; I thought it would be the opposite, and you would like my idea. Well, for now, I'll put the "Anti-Cheat" system on hold for a while and continue writing scenarios. Please share your opinions about this system.