How are M/F bonuses factored into all this?
Do debuffs from the Path still bypass resists, as before?
What about the origin/region bonus?
In exchange for 1 AP, receives a barrier equal to spirit multiplied by ten.
In exchange for 1 AP, the character receives the "frenzy" effect, allowing them to survive the next lethal attack with 1 unit of health.
In exchange for 1 AP, receives a barrier equal to spirit multiplied by ten.
Stun
Reduces damage dealt by the target. Lasts until the end of combat.
How is AP restored? After combat? Once a day? Once per phase?
Can Alaria still sing and cook?
Where is my stealth? 😡
Fear of the sun
For some reason, the sun causes the character an inexplicable feeling of discomfort.