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I mean, if I make a partner a goldsmith-jeweler and tell him to stay at his workstation all the time, will he actually sit there instead of doing something behind my back? Because there were "friends" before who would move around on their own, introduce themselves, and get up to things) It's just that taking "learnability" as a background isn't very profitable when you can use persuasion to turn some sucker with three learnability points into someone who learns all sorts of things.
You cannot make a partner be something; only a friend. I assign skills and other things to the partner once I see the character. The rest will depend on personality and circumstances as always, which is why friends are easier since you control them directly.