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Hero Path v1
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.8.
I hope it turns out as intended =)
Each player must travel a path of 15 zones from their castle; at the end, there will be another castle for teleportation and army concentration.
The starting zone and the following 2 are low-danger areas for leveling up.
An analogue to the Hero's Path from the third game =)
How it will play:
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.8.
I hope it turns out as intended =)
Each player must travel a path of 15 zones from their castle; at the end, there will be another castle for teleportation and army concentration.
The starting zone and the following 2 are low-danger areas for leveling up.
An analogue to the Hero's Path from the third game =)
How it will play:
- 2 players on a 240×240 map: plenty of room for scouting before major battles.
- Corridors: a front line with clear directions and less chaos.
- Neutral armies are strong; border guards are brutal.
- Resources — 100%, buildings — 70%: development is standard.
- Each player starts with a hero limit of 2, +1 for each castle, up to 4.
- Classic victory: defeat all opponents.
- The engine randomly rotates the map every game (the preview shows one version).
- Roads are disabled — zones are connected without drawn paths.
- All player cities belong to a single faction.
- Each player receives an area for early capture near their starting city — for example, a second city or several mines.
- Each player starts near 4 castles.
- Each player starts with mines near the castle: 4× sawmill, 4× ore, 8× gold, 4× rare.
- Faction laws are upgraded at 100%, and astrology at 200% of normal speed.
- Each neutral zone with a castle contains 1 castle to capture.
- Guard strength varies by approximately ±50%.