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Mods by fktifzobr.

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#183
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Everything became fine after the update with the ghosts; they have a bit too few animations, and two types look similar. As for the mercenaries, they weren't there because I put them in the mods folder instead of data. I encountered them for the first time just now; autobattle won, but then I started manually to take a look at them and they beat me up—they turned out to be some pretty strong guys. At the start of the game, an elf runs around with them without his own army) 4 minotaurs, 10 assassins, and 25 mercenaries kill orcs in groups of 10, and they have two hits; maybe nerf them or raise the price, or maybe it's fine, whoever gets lucky first, idk.