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I find it hard to believe that this is the author's first map, unless it's the first under this nickname.
I didn't like the author's wordiness. Even in the task descriptions, there's too much own-speak. There are specially designated corners of the internet for graphomania.
Nicholas's specialty is a dead idea from birth. Why provide help on turn 4-5, when it's too little too late, if one can tell whether they won or lost by the second? The opponents are creatures with high initiative and morale; all the hero's bonuses should be present from the first round. I never felt any benefit from the appearing stacks; often they just got in the way of their own units.
The author broke the second hero's bones in a struggle for equality by banning "vampirism." This hero has a small bonus at the start, but the higher his level, the paler the specialty becomes. By level 20, even Deidra will be no worse than Stefan, meaning there is no point in developing him.
I don't understand the logic of the author, who banned the alt-grade for the Castle on the grounds that such things didn't exist in the original, but then slipped in a bunch of completely new creatures that weren't in any part. Either take off your cross or put on some pants. Those models were lying in distant boxes and could have stayed there. They reek of impossible gypsy-style flashiness, like gold teeth in the front row. They completely break the balance but bring no meaningful load to the game.
Bring back "vampirism" and normal "mentorship"; don't force players to scratch their heads with their heels. Look at the map walkthrough times. By the 4th month, the computer throws in the white flag out of innate politeness. If you want to create difficulties for the player—remove joining detachments, put a ban on building the Castle, but "mentorship" should be full-fledged. "Player humiliates a helpless AI infant" is when someone completes the whole map as a Necromancer with a pack of ghosts. But here, the player joins more detachments in the second week than they could gather by their own strength by the end of the second month.
It would be good to hold back their resurrection in the tavern.
Where does he get spellmaking 20 at level 15-17 without artifacts?
I didn't like that partisans attack the hero regardless, even if he spends the night in the Castle.
I didn't like the location of both mentors. Why not put at least one near the second Necromancer castle; after all, it is central to all the action?
I don't understand why after capturing the last elf castle my economy froze: money and resources stopped being added
caught a virus from the completed map