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The Necromancer's Path.

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#285
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This is a turn-based RPG first and foremost; regardless of the plot, gameplay comes first—or the story would have to be an absolute bombshell for one to ignore the gameplay, which is probably unrealistic given the game's capabilities.
Now imagine if the original had been released with this level of difficulty by default: where would the game be in the ratings, in history, who would even play it...
There's some kind of contradiction here: we are creating a story, but to actually play through it, you have to set the turn speed to maximum to reduce the time spent on battles with unit splitting, fast-forwarding, replaying, reloading, and installing Cheat Engine for "full immersion," so to speak. This simply forces one to set the turn speed to maximum in the settings, which is something I don't want to do...
Nothing personal, just IMHO. This is a critique not of this mod specifically, but of many similar ones.