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The Necromancer's Path.

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#283
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Subjective opinion. As they say, I've had enough. Once again, I downloaded a map. We start: a bare city, no mana, high threats all around; by the second battle, I took the ghost tower, and after that, who knows what to do—I'm just getting mowed down. You need gold, you need resources; you have to be a telepath to know how to play this, where to go, where to level up, otherwise it's a cloud of reloads and restarts from the beginning of the game. Why do you do this? What's the point? To put the player on their knees right from the start? Unless they are a mega-pro hardcore gamer, of course. Who is this game for? For what purpose? To study mathematics? Let us power up; it's just not interesting to play as a weakling without mana, without stats, without troops, without skills, and then you can crank up the difficulty. I am almost sure that if I waste a bunch of time on tedious, boring, monotonous leveling, another game will begin, and the balance will change radically—it'll become easy and uninteresting, possibly. But this headache at the beginning....
So I realized that this is the first map in the author's series; no point in trying further.