Uff... I don't know how else to explain this... My impression was formed "bit by bit." From "every nook and cranny," so to speak. Is that clear enough? And some people even "manured" this very "impression of mine" with malicious trolling (I don't mean you, Heroist, for the record).
Here... Not everything is there.
Well, if you want a "specific example," look at the "final" moment in the obelisks, after which I quit. Specifically, point 4 was "violated." I specifically asked "what was that" and if there was any possibility of punishing Jingo (I agreed to "any consequences," even being exiled to the desert). Your specific answer: "Typical GM character," and from everyone's comments, I realized that dealing with Jingo would be impossible in any way. From which I logically conclude that for you, this is normal. For me, it is "not normal." That is, "individualism," since it turns out I am the only one "on this issue"...
1. A "Typical GM character," aka an unkillable (or killable with a 0.00001% chance) scripted NPC—is not a problem for me personally, as long as he isn't aggressive and won't kill or maim player characters for "bad" words spoken about him.
2. If you're interested, I dropped expansions only because my characters' stats were being lowered. I dropped them even when my characters ended up fine despite such NPCs. Revan dropped my expansion right toward the end because of a similar NPC. Even though he didn't intend to harm his character. Heroist dropped my expansion because, as he saw it, an NPC deceived him. Not the GM, but an NPC. And this is only what I remembered quickly; if you dig deeper, you can find more examples. So don't talk to me about "norms" here.
(meanwhile, "irl problems" didn't stop you from mocking me once again, and quite "timely" at that).
That means "likes." And one can say whatever they want. I judge "by behavior"...
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт