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Expedition: general discussions.

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Your "exhibitionist atmosphere" (sex and not just sex) is "familiar" to you, but "alien" to me. And my "individualism," let's say, you "rejected." For you, it's "spoiled egoism," "superiority complex," "wishes," etc. Thank you for at least not "downvoting," "collectively mocking," and even "engaging in a dialogue"...
You can only blame Astral for such an atmosphere. Not the others. When creating an expansion, you try to fill it with all types of characters. Including those who are obsessed and those who are inexperienced. NPCs aren't your circle of friends that you choose based on excluding those whose interests don't align with yours.
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Not "inexperienced," but "not sluts" (Erika) or "didn't find them in the trash" (Aristarchus and Voldemar; Django – a f***ing one, there’s a separate story...). I am not responsible for the fact that your "atmosphere" (in the expansion) doesn't provide "material for relationships" for them...
It does. Probably almost every expansion has had it. And what exactly is your individualism? Is it about being a completely autonomous explorer and not encountering any NPC commanders, maniacs who want to kill you right away, perverts who want to rape you, kill you, and then rape you again, always winning against everyone, getting the most powerful artifacts, and being liked by all NPCs? Can you give a specific example where, in your opinion, individualism was violated? I mean specific game situations when the GM obviously violates his own mechanics, and no one likes it.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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