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I may be a novice Mage Guild master, but I will still respond to the proposals.
1. Yes
2. Yes
3. 50/50. I could promise that the character won't end up in similar situations at the GM's whim (see stolen underwear), but since such trolling opportunities occasionally arise for everyone, then... they will be implemented if the opportunity arises.
4. Right – yes. Theoretical possibility – yes. Feasibility? It depends on the situation. For me, the logical consistency of what happens in the game is definitely not in first place, but certainly in second or third. Let's imagine two real-life situations. One: A colleague "accidentally" spills coffee on your quarterly report. Two: The police beat you mercilessly in an isolation cell until there’s blood in your urine; there is no evidence, and the judge is friends with the head of the department. You can try to take revenge on both. In the second case, I don't think it needs explaining how it would end.
5. The GM offers, the player decides. That's the whole point. The player doesn't set conditions; he either uses them or doesn't. Aristarchus could have refused and changed his mentor/quest/clan(?).
6. I like these things, including as a player. The GM should give out both rewards and punishments. This provides space for roleplaying and micro-quests, and sometimes even entire character arcs.
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers