Suggestions and questions regarding the “Decisive Battle” mode.
1 - Is it possible to add a setting for “Days until the decisive battle”?
2 - For some reason, the map ends with a victory after just one battle, even though there are 4 players participating. Can you make the battles in a tournament format where everyone plays against each other, and whoever has the most victories wins? Or can this mode be adapted somehow so that two players can play against the AI, and in the decisive battle, all armies fight (including player vs. player)?
3 - Thank you for the generator! We enjoyed playing one of the templates.
1) In the new version of the editor, I have expanded the settings for the Tournament and Gladiator Arena modes, plus the description will show the rounds for the Tournament mode and the day of the Decisive Battle for the Gladiator Arena.
2) After loading the template, the engine automatically determines the participants, the battle format, and the match completion condition.
There are no fields in the JSON for configuring pairs, alliances, "everyone plays everyone," or an explicit list of participants for the decisive battle on the arena; or at least, I couldn't find them.
"gladiatorArena": true,
"gladiatorArenaRegistrationStartWork": false,
"gladiatorArenaRegistrationStartFight": true,
"gladiatorArenaDaysDelayStart": 14,
"gladiatorArenaCountDay": 7,
"championSelectRule": "StartHero"All official templates with the Gladiator Arena enabled, which were used as a sample for the editor, were designed for two players.
The behavior of the arena with four or more players is not confirmed by official examples. The editor allows you to change the available parameters of the template, but we can no longer change how the game interprets it.