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I played with this mod; the gameplay feels much fresher now. At first, I was surprised by the changed models of objects on the map (what is that?) and explored them with interest.
I liked almost all the changes that the mod introduces.
I would like to know a couple of technical details. After patching the game using "LAA.exe," the game starts consuming as much RAM as it needs (according to the instructions). Does this mean that huge and incredible maps will no longer crash after loading?
Can this mod affect the balance of custom scenarios? The fact is that the mod was installed on a clean version of the game, and in one of the scenarios, there were custom creatures (dark elementals), which for some reason were replaced by pearl priestesses (probably from the "Samurai Persistence" campaign). I deleted the game and the mod, reinstalled a clean game, and then the map again had dark elementals.
Thank you for the high rating, NVS! It's very nice to read. Regarding the replacements in NVS: Pearl Priestesses replace disabled Yetis, and Kensei replaces disabled Black Knights (not to be confused with Death Knights). Obviously, Dark Elementals in the custom scenario are also being replaced by Yetis; however, the files in NVS are newer than the files in the scenario you mentioned, so NVS overrides (partially) that scenario. You need to change the date of the files related to dark elementals in this scenario; then, when playing this scenario, they will remain there. But here’s the catch: in the NVS campaigns and in the official campaigns that I edited, dark elementals will appear instead of pearl priestesses. In general, I would advise inserting this scenario into the game only when you want to play it. I don't use NCF in my mod.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
