The InfirmaryIn the settlement of the suffering, there was a unique infirmary. It was managed by Master Harsis – a descendant of an ancient lineage of healers from the empire. Only Harsis still possessed the secrets of advanced medicine, and therefore his life was sometimes guarded more carefully than that of a chieftain.
You can learn a unique skill at the infirmary. You need a free slot, 1 action point, and 100 experience points.MedicineLevel I
Allows you to bring up to two defeated allies back into battle after it ends. Does not work if the damage they received is colossal. For example, when jumping into a bottomless abyss.
Level II
Allows you to create simple potions from alchemical ingredients.
Level III
Allows you to restore one ally's health to 100% of the character's damage in exchange for the character's turn. Range: 1. At the end of the battle, fully restores the health of all allies in the squad.
The girl scratched her head. But she didn’t leave; she hadn’t come here for nothing.
— Tell me, what about the flower gathering announcement? Is that very dangerous?



