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🦊 Планета Флерантор, осколки человечества 🦊

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#667
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AstralLein
In the laboratory, the properties of certain items were revealed more readily.

Healing Potion (restores 40 health points, ends the turn if used in battle)
Ice Vapors (restores 1 action point)
Nyakus-Pomiratus (+50 to Health until rest, after resting, Health becomes equal to 1 for another two rests)
Potion from Grud Secretions (gives 50 experience, -3 to Willpower until rest)
Mrakey Tentacle Salad (+10 to Initiative until rest)
Killer Crystal Infusion (+1 to Speed until rest)
Fox Blood (allows re-rolling up to three characteristics)
Elixir (+25% chance to reflect negative effects until rest)
Horrifying Potion (significantly reduces the desire of those around to interact with the fighter, as well as the chance of monster attacks; lasts until rest)
"Pleasure" (an extremely effective aphrodisiac, the secret recipe of which is carefully guarded)
- Interesting... So, how "significantly" does it reduce the desire? If you take this "potion" before some dangerous passage, will the team scatter along with the monsters? As a researcher, I find this very interesting.

The last "preparation" only elicited a smirk from Aristarkh.

- "Secret," huh. And who prepares it?

Aristarkh casually recalls how many "barter points" valuable crystals are worth.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).