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#405
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They make faces, look at you now in one ear, now on the crown of your head, while talking with the most serious face.
🙂😧😠😐😫😒🥴

It's a pity I didn't write my review after finishing the game, because there was something to tell...
1. I agree about the dialogues. At the beginning, you can read them, but then you just skip everything except for rumors. There is sometimes useful information there. Perhaps there is something in the advice as well; I don’t remember anymore. Sometimes I was also interested in the "occupation" of NPCs, but that's it. On the other hand, it's nice that you can ask each person and talk about different topics, unlike in new games where there are only two or three lines. It would be good to improve this system, and maybe it would be okay. By the way, some quest-related NPCs were immediately revealed due to this (lack of conversation topics). Well, bribery is a good thing if you have money.
2. I agree about the quests; they are boring. There are those that stand out, like the barbarian under paralysis or the guy in the water whose pants were stolen, etc., but overall, everything is quite monotonous in terms of execution. In this aspect, Oblivion looked better; the quests were still more interesting, at least some of them. Apparently, because they started to include elements of plot.
3. The combat is fine; I never understood the complaints about it. People probably leveled up one skill but used another, or didn't level up their weapon skills at all. I don't remember any difficult moments with this, except for a couple of cases. First - the initial cave, where a barbarian with a hammer sits at the end and knocks you down with one hit, and fortunately finishes you off with the second. Second - the super-guard from the Tribunal DLC, from whom you later loot cool (quest?) gloves. This guy is really strong. Third - the ugly mobs from the Blood Moon DLC, but they aren’t so much difficult as annoying, and there are many of them.
4. I agree about the dungeons. In Oblivion, this is complete garbage, and there are only two or three types. Here, at least, there is variety and differences in general. I actually explored approximately half of them, besides, I forgot about the fortresses that I left for later. ☹
5. I agree about the world; it differs from the rest, and this is a plus, although the color palette doesn't bother me particularly, and even the swamp looks nice.
6. I don't remember the plot very well, but the final location is cool.

Overall, Morrowind is better than Oblivion. The latter is good only because of its physics and quests.
PS: And recently, I came to the conclusion that exploring Fallout games from Bethesda is much more interesting than scrolling through The Elder Scrolls.

And did you play the DLC?

Be strong. Believe