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I won't say anymore that they rise from the dead at different points in time.
Some of them respawn from a map reserve after a script-defined time, while others are recruited by the AI in taverns. And only the AI knows when it will decide to do so
kilverstu
The question is whether it’s normal that they all run around with a static army and “resurrect” with approximately the same composition?
The higher the difficulty level and the more game time has passed since the start, the more troops the enemy will have upon "resurrection." I will pay attention to this in the next update.
kilverstu
Humans turned out to be a real pain.
At least I hope they did well as buffers). Especially since this aspect was somewhat overlooked in Nival campaigns.
Imperial armies are "meaty" and...
kilverstu
went to vacuum up everything alive
...that's why. How to properly counter a hero's "vacuum cleaner" (especially with Necromancers), can anyone tell me...? It seems like I weakened them here and there, and added some powerful units so it wouldn't be too unfair.
kilverstu
I decided to skip the partisan quest, as well as the sphinx and scroll quests; it seemed like an unnecessary waste of time.
It’s a bit of a shame, of course. But on the other hand, that's why almost all my [secondary] quests offer freedom of choice (to complete or not) for the player, because they don't really affect the overall gameplay. Also, it is an attempt by the author to sit on two chairs at once.