An additional skill slot is granted for every five levels (starting from the fifth).
There is no penalty for handling ordinary melee weapons.
Skills are taken at Tier I. You can upgrade a skill to Tier II and III starting from levels 5 and 10 respectively.
Tier II: 1 action point and 200 experience.
Tier III: 2 action points and 400 experience.
Supplies:
Threat Factor:
The stronger the unit, the less desire various monsters have to engage with it. Some opponents may even flee the battlefield. But there are exceptions.
I hope that five NPCs and ten "expendable units" have already been prepared for me, as was the case in Alex's expansion...
Status Effects
7. Magnificent backstory.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).