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Updated 13.06.2026:
Watched the second stream. So...
Regarding the large unit stacks for the AI — well, you chose "Hero" difficulty yourself. If you had picked "Veteran," for example, there would be fewer of them. And the later you arrive at Caldwell's, the more time the Imperials have to build up their armies.
If there are few stacks on "Hero," then what can one expect on "Warrior"/"Recruit"? Imagine an elf running up to you with a couple of half-blind, crippled archers; Nicholas wags his finger at him, and the ranger immediately sharply, boldly changes his mind about fighting dragons and makes a run for it, dropping juicy artifacts along the way instead of bricks...
Regarding the spell bans — "Unholy Might" isn't banned; you have a scroll with it. As for it not being in the town guilds/Tome of Darkness, that's so you can more likely fish out something like "Mind Control," which, by the way, helped you quite often.
And finally "Vampirism" (and it's the only powerful one banned). With this spell, you can beat the computer without penalty, whether it has 100 units or 100500. And with zero losses on your side. This has been repeatedly proven on maps by more renowned masters. The difficulty level doesn't even matter here. Essentially, there is only one level and it's called "Dominator Player humiliates a helpless AI infant throughout the entire match."
Added after 22 hours 0 minutes
Updated 14.06.2026:
Watched the third stream as well. Well...
Regarding the constant attacks and the monotony of some battles — after all, the AI has to resist the player somehow, otherwise what's the point of defeating it? As for the monotony — yes, that's a fair point. Different mechanics and builds for AI heroes, changing army compositions and spells used by a single hero (using Robin as an example), etc. — all of this was intended to break up said monotony.
Overall, thank you very much for the Walkthrough! And for... not pelting me at the end with that well-known brown and smelly substance.