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Good day to you, I watched your first stream of my map. Regarding the questions that arose during the walkthrough...
Concerning the **lack of music in the intro video** – it is actually there; most likely, it wasn't playing because you have a mod or mods installed that affect the music. The tracks from Shadow Fight 2 heard during combat suggest this might be the case. Although, I could be wrong.
Regarding the **phoenixes** – here they have not a living, but an elemental nature (see "Change Log") so that the same "regeneration" effect cannot be applied to them. Otherwise, the summoned phoenix would become virtually invincible and overpowered.
Regarding Nicholas's special ability – the more often your units participate in battle and the higher the level of the hero himself, the more often reinforcements arrive. However, you mainly fought with Nicholas using only one unit of vampires – single/double squads of skeleton kamikazes died almost immediately. In fact, starting around turn 3, you effectively had not 7 units active, but 1. That’s why his special ability triggered so rarely.
Of course, against Robin, you could have deployed all accumulated “meat,” but you managed perfectly well without doing so.
Regarding the appearance of **alternate upgrades for partisans** during ambushes – this is a feature. It is stated in the topic header that alternate upgrades are prohibited, but not for neutral creatures. And the monk (partisan commander) acts as a “neutral” character. Besides, anyone who wanted to join the partisans was welcome.
Regarding their **powerful tent** – it has Kaspar's enhanced special ability + engineer's ring. The number of shots/actions is also mentioned in the "Change Log." You can break it, by the way, but it takes several attempts because the monk doesn't fully repair the tent; he restores it to half its HP from before the damage. And yes, your reaction (at time 2:16:27) to the first attempts to destroy it is priceless =).
P.S. Good luck on your exams!