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Which creatures from the alternative upgrade options do you choose?

#70
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StormUA;133561
a few words about the Orcs.
The second upgrade for the Cyclops (instead of a stick, the regular Cyclops has a club, and horns grow) is a game-changer when sieging a castle. It breaks walls and gates faster than a catapult! ;)
Warmongers are very strong in numbers, and the "Bully" ability gives them an extra attack. So, it's better to upgrade the "Soldier's Luck" skill and hit them with a whip so they attack more often, and they'll take everyone down :P :D
In the Campaigns, I gathered 580 Warmongers and 120 Chieftains. I divided them into 3 groups of 40 Chieftains and hit the 580 with a whip, plus the hero attacked them. They attacked 2-3 times in one turn! :D

You're confusing something about the Orcs. First, the "Bully" ability doesn't give Warmongers a second attack, but it allows them to take the hit from an enemy stack's attack from a neighboring unit, and they always counterattack. Second, the double counterattack always triggers; "Soldier's Luck" won't help here. But it seems you were talking about Orcish Warriors. You're right about them in general, but they're not very durable, only about 12 HP (if I'm not mistaken), while Warmongers have 20 HP. I personally prefer the latter. I usually keep them next to the Centaurs so that if anything happens, they can save them, and then they can also counterattack the enemy very effectively))).

2 Vayshan

Look, a quarter of the damage from a Hydra's attack killed 5 out of 7 Dracols (in your case). So, a regular attack from Hydras would kill about 20 of them. And in this case, excuse me, what's the point of this poison?:confused: And if there was some friendly unit next to the Hydras, it would only be harmful. I'm not saying that one upgrade is better than another, but the example is incorrect. Give an example where this ability really shines. Unless you suddenly attack with Hydras from behind... Attacking with the whole army is scary; in this case, the ability will definitely make a difference... And will a good player do that? A Dark Mage, for example, won't panic and will temporarily get rid of them with Blind or Mind Control, or at worst, delay their turn with Slow. My personal conclusion is this: the new Hydras' ability is useful in some cases, it can be a game-changer, it can mess things up, or it may not have any effect. The old Hydras provide a stable, albeit not very impressive, bonus. So, the choice is yours, heroes! ;)
P.S. In the late game, regeneration is really small; plus or minus a few Hydras won't make a difference. So, the choice is for the alternate upgrade.