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🔥 Иказкан -> Тезот

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Well, something like that, in short.

Those who want can write an ending for their characters about what happened afterward before reaching the surface. If this is described within reasonable limits and does not conflict with other things, I will take these descriptions into account when summarizing the fate of Ikazkan at the beginning of the next expansion (it will be about Tezot - this time I want to write out everything from start to finish, including skills and beliefs, because in recent times I relied too much on a modest base).

Regarding the expansion itself, I pursued the following goals:
- To create a new mechanic that is both interesting and convenient. I think I succeeded. First, a minimum of passives, which used to make calculating battles very tedious. Second, you can choose all sorts of different things that interest you, without being limited by "branches," but at the same time, the learning limit did not allow you to take everything at once. This time, there were few skills, but when there are more, you will be able to understand what I am talking about now. As a bonus, I really liked the return to team initiative.
- This time, I wanted to create a "seamless" world in which almost all locations are visible at a glance, so that you can walk to them on foot without "behind-the-scenes" movements, and so that you can do anything you want in it (of the "problematic GM characters" here, there were only three, and even then, you had to be careful with only two, and the rest could be put to the sword if desired). For example, there was no cart in the tavern, but someone came up with this idea, and it was implemented. I also hoped that the same would happen with many other things (for example, you could protect yourself from landslides, as the fire elementals did, using wood in any location). But in the end, it seemed to me that this turned out to be more in the spirit of dreary routine, so let's consider that the idea failed.
- After thinking carefully, I realized that I would not be able to complete the obelisks - there were too many nuances to remember, plus the mechanic was too difficult. At the same time, I did not want to abandon this setting and create a new one, so I found such a plot continuation. As for the fate of your characters from there, after the "completion of the quest," Sir Tann Monargot fulfilled his promise and freed the expedition members from his curse - but if they wished, they could have followed him. So, in the end, they have a choice: either become undead, become an Ivil, or somehow end their life as an ordinary person in a reborn world. If you want to describe something and have questions, you can ask them here, and I will explain what's what.
- In the second half, there was less time on both Saturday and Sunday, and I had the feeling that "the plot needs to be moved forward," so many things turned out to be done poorly.

It would be cool if you tried to guess the identities of Hekizo and the Ivils, by the way.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария