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Which creatures from the alternative upgrade options do you choose?

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#69
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a few words about Orcs. The second upgrade for the Cyclops (instead of a stick, the regular Cyclops has a club, and horns grow) is very effective during a castle siege. It breaks walls and gates faster than a catapult! ;)
Warmongers are very strong in numbers, and the "Taunt" ability gives them an additional attack. So, it's more advantageous to upgrade the "Soldier's Luck" skill and hit them with a whip so they move more often, and they will defeat everyone :P :D
In the campaign, I gathered 580 Warmongers and 120 Chieftains. I divided them into 3 groups of 40 Chieftains and hit the 580 with a whip, plus the hero attacked them. It was insane; they moved 2-3 times in one turn! :D