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Currently, there is a discussion about the possibility of re-releasing Heroes 3 on a new engine, where all these limits will be scrapped. However, this is a very long process. There are enough programmers, but there are no artists.
In my opinion, it will no longer be Heroes, but a competition to see who can create the best castle. I'm waiting for WoG 3.59, and with it, Bastion. I tried a script for the human town; when a griffin fires, a critical error occurs. But making it without limits would be in line with the history of Might and Magic; I'm not very familiar with it (I'm practically unfamiliar), but in all the games, this is observed, and it would be bad to deviate from it.