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[МОД] NVS 3.0 для Heroes of Might & Magic V: Tribes of the East

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UPDATED TOWNS – “NVS_TownInteriors.pak”

The “NVS_TownInteriors.pak” module was inspired by the work of a team of enthusiasts who are working on porting Heroes of Might and Magic V to Unreal Engine 5.

I sometimes follow their work, and I like some things, and I get inspired by others. I fully understand that I am working with an old game and an old engine, and no great miracle will happen with the use of NVS by players, but my favorite game will still shine with new colors. It will become more canonical. The lore connection with its narrative prequels, Might and Magic Heroes VI, Might and Magic Heroes VII, Might and Magic X: Legacy, Might and Magic: Duel of Champions, and other projects will be strengthened, and there will be more continuity.

I will immediately state that I am not competing with the guys who are porting Heroes of Might and Magic V to Unreal Engine 5. So, after watching their videos with the appearance of the city of the Order faction in 2025, I wanted to improve the textures of the cities of all factions except the Great Horde.

I ran most of the textures through Topaz Gigapixel, and in Photoshop, I removed artifacts, adjusted brightness and contrast, corrected the color gamut, added sharpness, and noise. But most importantly, I worked with light and shadows to make the textures of the city buildings more voluminous, clearer, and more expressive.

Looking at the screenshots, you may not always be able to catch the difference between what it was and what it has become. However, when you launch the game and play for any of the Factions, you will feel it, you will notice the difference if you remember the original appearance of the cities well.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru