OBJECT IMPORT – “NVS_ImportObjects.pak”
My desire and goal in NVS was to move away from the old lore (which originated in Heroes of Might and Magic III, in particular) that filled Heroes of Might and Magic V, and instead incorporate elements from later projects set in Ashan, where the canon was changed and expanded.
Thus, through my project, Heroes of Might and Magic V became closer to the new, current canon. Continuity emerged, and the connection between it and Might and Magic Heroes VI, Might and Magic Heroes VII, Might and Magic X: Legacy, Might and Magic: Duel of Champions was strengthened.
However, I did not intend to completely eradicate the spirit of the old game. If you compare the number of illustrations in the album dedicated to the restyling (retexturing) of the original models and the number of illustrations in the album with imported models of objects on the adventure map, the ratio will be: 144 versus 37 objects.
In other words, there are fewer imported models of objects than original models. Nevertheless, when working on the textures of a certain part of the original models of objects on the adventure map, I was guided by solutions from Might and Magic Heroes VI and Might and Magic Heroes VII.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru