Skip to content

Mod requests (orders).

User Avatar
#1143
Auto-translated
Sokol_Paxa@mail.ru
I was thinking, if it's possible to add a new spell via a mod – a portal to a city of your choice (with its own icon and script) – can new skills also be added via mods?
 
For example, a mod that allows manual control of your towers during a city siege would be interesting. Or, if that's not possible, at least a mod that allows control of the towers without requiring a skill.
 
Also, is it possible to create a mod so that you don't lose troops in a whirlpool, but instead use it as a classic portal?
 
And is it possible to assign different models (or at least textures) for war machines for different factions?
For example, standard heroes also use common models, but mods have been created for unique models for each hero.
Perhaps it's possible to link a check for the hero's faction (or name), and depending on this, change the link to the texture of his war machine?
Then they could be uniquely colored in the style of their faction.
It's not possible; it's all hardcoded into the engine, except for unique hero models – this can be done and has been done since the old Heroes games, using recolored units.

Heroes 3, for example, is modded so well because one guy wanted to delve into the code and had free time. He dissected the entire game and created a program that integrates into the game without making changes to the engine; I saw this in some video, but I don't remember who specifically dissected the game.

Some things are added with scripts, but the scripts must be activated on the maps, in each map, which is inconvenient. I have found several times that in NHF I am playing with a useless hero, or in WGE, the bonuses for unit growth from forts and upgrades don't work. It seems unreliable to me
Мои мини-моды

Мод RTF

Мои NCF существа

Statistics

Welcome our newest member: artem

Users Online 3 users 1444 guests