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List of changes in the patches

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#7
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Patch #7: Removing Abuses and Improving Campaign
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Changelog

v. 0.80.16

New Features

  • Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.

Bug Fixes

  • Fixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled.

  • Fixed a bug that doubled garrison troops during a city siege.

  • Fixed incorrect behavior of the "Taunt" effect.

  • Fixed a bug where the camera would sometimes zoom in too far at the start of combat.

  • Disabled camera position saving between battles.

  • Fixed a bug where a hero on the map could not interact with a city by pressing Space.

  • Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur.

  • Fixed incorrect camera behavior in certain situations.

  • Fixed tournament information display after loading a save.

  • Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.

  • Fixed incorrect display of the name of a participant who lost or left the game.

  • Fixed the "Perception" sub-skill of the "Insight" skill.

  • Fixed Cyrillic character display in player nicknames.

Campaign

⚠️ Most fixes will not apply to saves made inside a mission prior to the patch ⚠️

General

  • Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.

  • Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.

  • Necromancy is now enabled by default for Necromancer heroes.

"Into the Woods"

  • Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.

"Never-ending Conflict"

  • Removed a pile of resources that was located inside decorations and was inaccessible.

  • Added unique inventory icons for quest-related items.

"Burning Hearts"

  • Fixed a bug in the dialogue with the builders: selecting "Give Resources" now correctly deducts them from the player's total.

  • The builders' quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.

  • Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn't have. ;)

  • The neutral Warlock will no longer return and attack the spies at the portal.

"Deal with a Vampire"

  • Fixed bugs with quest markers.

"Saving the Knight"

  • Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.

  • Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.

  • Fixed the Troglodyte dialogue replaying after selecting "Attack."

"Renegade" and/or "Corruption"

  • Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.

  • Added a unique model and icon for one of the quest items.

  • Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.

  • Updated the bonus movement point logic for all heroes.

  • Minor mission balance tweaks.

  • Fixed quest markers.

  • Fixed a bug that caused an error in one of the quests.

  • Replaced one outdated voice-over audio track.

"Alvar Diruil"

  • Fixed a bug that allowed one of the battles to be skipped.

  • Map exit points and paths leading to them are now more visually prominent.

  • Fixed incorrect speaker name and portrait display in certain dialogue lines.

Scenarios

⚠️ Most fixes will not apply to saves made prior to the patch ⚠️

General

  • Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.

"Fun and Graves"

  • Fixed a bug that blocked mission completion after winning in one of the possible situations.

  • Fixed a bug where the game incorrectly registered the death of one of the characters.

  • Fixed the portrait of one of the non-player characters.

"Glittering Strait"

  • Fixed a bug that caused an empty, broken dialogue to appear.

Localization

  • Updated localization for all languages: added translations for new settings, fixed errors, etc.

  • Added the ability to select the localization language in the bug report submission form.

https://steamcommunity.com/games/310...06377581527475