Changelog
v. 0.80.16
New Features
Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.
Bug Fixes
Fixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled.
Fixed a bug that doubled garrison troops during a city siege.
Fixed incorrect behavior of the "Taunt" effect.
Fixed a bug where the camera would sometimes zoom in too far at the start of combat.
Disabled camera position saving between battles.
Fixed a bug where a hero on the map could not interact with a city by pressing Space.
Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur.
Fixed incorrect camera behavior in certain situations.
Fixed tournament information display after loading a save.
Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.
Fixed incorrect display of the name of a participant who lost or left the game.
Fixed the "Perception" sub-skill of the "Insight" skill.
Fixed Cyrillic character display in player nicknames.
Campaign
⚠️ Most fixes will not apply to saves made inside a mission prior to the patch ⚠️
General
Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.
Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.
Necromancy is now enabled by default for Necromancer heroes.
"Into the Woods"
Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.
"Never-ending Conflict"
Removed a pile of resources that was located inside decorations and was inaccessible.
Added unique inventory icons for quest-related items.
"Burning Hearts"
Fixed a bug in the dialogue with the builders: selecting "Give Resources" now correctly deducts them from the player's total.
The builders' quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.
Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn't have. ;)
The neutral Warlock will no longer return and attack the spies at the portal.
"Deal with a Vampire"
Fixed bugs with quest markers.
"Saving the Knight"
Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.
Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.
Fixed the Troglodyte dialogue replaying after selecting "Attack."
"Renegade" and/or "Corruption"
Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.
Added a unique model and icon for one of the quest items.
Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.
Updated the bonus movement point logic for all heroes.
Minor mission balance tweaks.
Fixed quest markers.
Fixed a bug that caused an error in one of the quests.
Replaced one outdated voice-over audio track.
"Alvar Diruil"
Fixed a bug that allowed one of the battles to be skipped.
Map exit points and paths leading to them are now more visually prominent.
Fixed incorrect speaker name and portrait display in certain dialogue lines.
Scenarios
⚠️ Most fixes will not apply to saves made prior to the patch ⚠️
General
Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.
"Fun and Graves"
Fixed a bug that blocked mission completion after winning in one of the possible situations.
Fixed a bug where the game incorrectly registered the death of one of the characters.
Fixed the portrait of one of the non-player characters.
"Glittering Strait"
Fixed a bug that caused an empty, broken dialogue to appear.
Localization
Updated localization for all languages: added translations for new settings, fixed errors, etc.
Added the ability to select the localization language in the bug report submission form.