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Using the "Battle Cry of Freedom" editor, I painted the starting area of River-bed with a texture. As a result, the Orc starts with the Academy's music playing. When he gets in the boat, the Academy's music continues. I did it the same way as in your fix, and now the water music plays on the sand from the start. When he gets in the boat, the water music continues.
It seems that only the River-bed.xdb file is responsible for the water music. If you change the music in AdvMapTile/Water/Water.xdb, nothing happens.