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List of changes in the patches

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#5
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Patch #6: Network Stability, Balance Tweaks & Campaign Fixes
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Changelog

v. 0.80.14

Bug Fixes

Network & Stability

  • Fixed a desync issue caused by the “Involuntary Summons” building in loaded saves.

  • Fixed a desync issue caused by the “Guild of Six Winds” building.

  • Fixed a freeze in loaded saves where simultaneous turns had been interrupted.

  • Network lobby & matchmaking:

    • Fixed windows closing for players when lobby settings were changed.

    • Reconnection timeout after a disconnect reduced from 6 to 4 minutes.

    • Improved opponent search in matchmaking.

  • Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely.

  • Kicked players no longer appear in the connection issues window.

  • Various other network stability improvements.

Timers, Hotseat & UI

  • Fixed a bug preventing combat from starting on templates with tournaments and “Hell Light Arena” in hotseat mode.

  • Players now receive +5 seconds on the timer after each stack ends its turn in combat.

  • Changed the rules for timer penalty accumulation when restarting a match.

  • Fixed incorrect display of time spent in the campaign.

  • Redesigned building windows on the city construction screen.

  • Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button.

  • Camera tracking has been disabled in the following situations: entering a town and leaving without a hero; dismissing a hero.

Balance

Difficulty levels in the campaign and on random maps have been adjusted:

  • A new AI difficulty level has been added to random maps, sitting between Normal and Hard. The full list in ascending order: Easy, Normal, Moderate, Hard, Unfair, and a separate Multiplayer difficulty outside this scale.

  • AI behavior on Hard and Unfair difficulties has been slightly adjusted. As these levels are intended to challenge experienced players, AI strength on these difficulties has been increased.

  • Balancing of Easy and Normal campaign difficulties is ongoing. Changes have been made to the missions “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is recommended to apply changes in full.

We will continue monitoring difficulty levels in both the campaign and standard play to ensure every player can find their comfort zone. Keep sharing your feedback in the comments and on social media.

Campaign

General Fixes

  • Fixed portrait display for certain characters in the final campaign missions.

  • Fixed camera tracking on enemy heroes in the missions “Never-ending Conflict,” “Burning Hearts,” “Renegade,” “Corruption,” and “Alvar Diruil” (when the relevant setting is enabled).

Mission-Specific Fixes

Garner Hills

  • Fixed a missing final dialogue when all minotaurs had been lost.

Into the Woods

  • Fixed territory boundary markings.

  • Moved some quest objects for better narrative flow.

  • Fixed dialogue timing after combat with an enemy: it now plays after the enemy's death animation, not before.

Alvar Diruil

  • Fixed quest markers displaying above creature banks.

  • Fixed various cases of dialogue appearing at the wrong time.

Eternal Conflict

  • Fixed fog of war reveal over a quest object.

  • Fixed a bug preventing combat with a story character from starting.

Burning Hearts

  • Fixed a quest marker remaining above the astrologer's tower after the related objective was completed.

Corruption

  • Fixed a reward not being granted for one of the side quests.

  • Fixed reputation values shown in one of the dialogues.

  • Fixed the speaker name on one of the slides.

Scenarios

  • “Fun and Graves” — Removed redundant dialogues and made minor map design tweaks.

  • “Gorges of Discord” — Fixed the position of the infiltrator dwelling when playing as the Dungeon faction; it can no longer be captured for free.

Localization

  • Added descriptions for the new difficulty level.

  • Updated Czech localization: fixed various errors and typos.

  • Replaced some narrative placeholder texts in Russian, English, and Czech (remaining localizations to follow in the next patch).

https://steamcommunity.com/games/310...67707461568589