Fixed the jerky movement animation of Swordsmen on the battlefield.
Fixed the jerky movement animation of Bone Warriors on the battlefield.
Added descriptions of creature abilities: Arcing Shot, Lay on Hands, Resurrect Allies for Archangels, Repair for Elder Goblins, Lightning Strike, Random Spell for Djinns.
I added a fix for the damage prediction of the "Explosion" ability of Fire Demons in my mod, so that it shows how much damage the ability will deal when used. This is located in the same place as your edits (game mechanics - spell). So, not all usable abilities of creatures that deal damage/heal have a prediction. And you won't know how much damage they deal until you use them. If you want, you can dig around in the .hdb files and see which usable abilities don't have a prediction, and add it.))
But that's just if you want. I'm just too lazy to do it right now, I'm editing other texts. Just offering it as an idea, you can decide for yourself.))