Dubo Sword [Character deals double damage in melee combat], [health is twice as high], [physical work efficiency is higher], +5 to Resilience, +5 to Body. Persuasion - | Characteristics Intelligence: 10 Body: 15 Perception: 10 Resilience: 15 Energy: 10 Aesthetics: 10 Parameters Learnability: 3 Spirit: 100 Stamina: 15 Health: 300 Accuracy: 20% Evasion: 20% Defense: 15 Elemental Defense: 15. SP: 3 (6) AP: 3 Charm: 10 Critical Hit Chance: 10% Skills Weapon Master The character can use melee weapons without penalties (no critical hit, -20% to accuracy). Artisan If the necessary materials are available, the character can exchange [activity] for crafting an item. Gathering The character spends [activity] to collect a resource known in the location (ore, plants, etc.). | Equipment Right hand: Fire Extinguisher (two-handed hammer), damage: 100, accuracy: 50%, critical hit and accuracy against characters from the "Fire of Civilization" Community are increased by 30%. Left hand: Head: Dubo Band, +2 to SP if the character's name is Dubo. Body: Blacksmith's Outfit, winning a battle restores activity, but it can only be used for crafting and cannot exceed twice the normal maximum. Shoulders: Arms: Boots: Boots of Swiftness, +1 to SP. Misc 1: Talisman of Endless Work - immunity to paralysis, seduction, and domination if the character has the Artisan skill. Misc 2: Misc 3: Misc 4: Misc 5: Inventory --- |