Number of skips: 3.
Number of mind ailments: 1; number of body ailments: 5; number of mutations: 2; -3 to 0 attributes. Does not activate on Myrdars.
[Feeblemind] Skill training cost is doubled.
[Flatfoot] No boot slot.
[Breathing Difficulties] Stamina is halved.
[Fragility] Health is halved.
[Self-Destruction] -1 to a random attribute after each battle.
[Self-Destruction] -1 to a random attribute after each battle.
Strong mind. +12% to spirit.
Sordization. +79% to health and melee damage.
- What matters most to you?
- What, what! The mind! Without it, we're no better than... Humans.
Feeblemind is canceled.
Strong mind. +32% to spirit.
Upon completing the path, 2 group members will be moved to a random location. Does not activate on Elms.
+2 to 1 attributes (aesthetics); non-standard skill or an upgrade to an existing one (determined randomly) for 0 characters.
Destruction of 2 equipment and inventory items.
2 artifacts.
Partially remove one of the effects of the Great Divide - the hermit.