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It wasn't easy, and after many replays, I finally completed this map with a hero in 94 days (I got a Thunderlord). The author's talent is obvious and even impressive, and this is without any sarcasm. Now about the "flaws." If logistics are so necessary, why not give it in the witch's hut, which is near the starting castle? Also, sometimes I didn't get Slow, Weakness, or Charm, and as a result, the first battle with Robin (Hood?) turned into a fiasco or ended with critical losses. Why not give all these spells near the castles or just include them in the castles (the mage's hut behind the fence is too far away). I think the first appearance of Robin should be delayed by two or three weeks, as there are few resources, and it is difficult to build up. It would be good to place a church for hiding the second hero (who cannot be lost) from annoying visitors. Here's another strange thing: in Utopia, I was given a Ring of Kinship with machines, and when clearing the Dungeon, it disappeared, and I didn't give it to anyone. It is unclear why the author introduces new creatures and at the same time prohibits level 3 creatures in the castles (for example, I like vampires with Blind and liches with Resurrection). Joining 20 new vampires is, of course, powerful, but essentially they are "out of place." The elf whose name starts with "F" is ridiculously overpowered, but he acted strangely: instead of killing Nicholas in the field, he attacked the castle, and as a result, after the catapult was destroyed, he was defeated slowly and tediously near the walls (by the way, magic works on him intermittently, so I had to replay many times). I was a little surprised when, after defeating him, the game ended (I was preparing for a battle with the mage). And also about the texts, players need specifics (preferably briefly), and not reading in the style of "fantasy." Thank you to the talented author for the work and creative success.