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Tactical techniques for conducting battles in Heroes of Might and Magic II.

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#104
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Qwerty;132928
2 Catch
The technique described was used by the best players on our forum when completing the 7th stage of the Van Cunningham tournament. It was an edited version of the well-known map, Beltway. Of course, the gargoyles must be within range of the stompers; only then will they return to their places. The centaurs are not taken from a single hero; they usually receive help from other units (for example, orcs, in the case of a barbarian hero).
By the way, if the computer cannot reach any units in one turn, it will run to the archers, then to the FOOT soldiers!!, and only after that - to the flyers.

I understand everything. But as a universal tool for defeating elementals, especially on impossible difficulty, where there are usually only enough resources for one hero on the first day, I wouldn't recommend it. It all depends on the map. In Beltway, as far as I remember, there are two heroes at the start, and there are also chests, so you can use this to your advantage.