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#4
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elizbar1967
I played for a few hours. It's very interesting. I'm playing as Necromancer. I won't describe anything yet, as I've only completed a third of the map. But I have one question. Why did you give them Angel Wings? It shouldn't be that this artifact exists on such a large map. Author! Redo it)) But overall, well done. Excellent map.

Added 17 hours 37 minutes ago
I've already completed more than half of the map. I don't understand yet why Angel Wings are needed. And I don't understand why the territory of the demons is protected five times less than the others.
The cities on the islands have 2 passages through the guarded outpost and a free port. And the demons and Dungeon in Dungeon 1, and it is guarded. Therefore, logically, they are better protected. I don't remember what Angel Wings do.

Added 4 minutes ago
Sir Syddan
To be honest, the map seemed a bit tedious to me. Instead of water, you could fill the map with land with passages, treasure rooms, and it would be better. Also, the garrisons that protect only the far part of the island raise questions (and the mages have a passage to the portal at all). Well, and the balance of the factions is not very good here - the dwarves have a long road to the outpost, passing through the Dungeon, and the Barbarians have an outpost in 3 days' journey - that's just not right.
P.S. The author wrote that there are quests on the map, but I didn't find a single one. And in general, I would like more resources, quest huts on the starting islands, because I don't want to fight elven archers just for a mage's hut!
That's the author's vision. The story with the quests is that the multiplayer map type immediately limits the possibilities for creating quests. For this, you need to create a scenario mission. Therefore, all that was possible was to find the Tear of Ashi, capture an object, and kill a pack of monsters.