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#3117
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Horns

Sord
[Character deals double damage in melee combat], [health is twice as high], [physical work efficiency is higher], +5 to endurance, +5 to body. 

Persuasion
-
Characteristics
Mind: 11
Body: 15
Insight: 10
Endurance: 15
Energy: 10
Aesthetics: 10

Parameters
Trainability: 3.3
Spirit: 110
Stamina: 15 (18)
Health: 300
Accuracy: 20% (25%)
Evasion: 20%
Defense: 15 (45)
Elemental defense: 15 (40).
SP: 3 (5)
AP: 3
Charisma: 10
Critical damage chance: 10%

Skills

Weapon Master
The character can use melee weapons without penalties (no crit, -20% to accuracy). 


Fury
[Sords]
Additional attack, doubled accuracy (from the parameter), immunity to paralysis.
Cost: all spirit, the character loses the ability to evade. 


Cleaving
[Melee] 50% damage. If the character's body characteristic is higher than the target's — kills it (stamina check). 
Cost: 1 AP.
Equipment
Right hand: Axe of Airy Lightness, Damage: 100 (200), accuracy: 70%, sords can use it with one hand. 
Left hand: 
Head: Nameless helmet, +3 to stamina. 
Body: Nameless armor, defense +25, elemental defense +25 
Shoulders: Cloak of Absolute Softness, immunity to bleeding. 
Hands: Nameless bracers, +5% to accuracy
Footwear: Sturdy comfortable boots, +5 to defense. Enchantment: +2 to SP
Misc 1:
Misc 2:
 ?????? ?????????? (amulet)
Doubles the damage dealt by the character.
Misc 3: Explorer's bag
+5 to the provisions limit, but only if it is in the misc slot; does not stack.
Misc 4:
Misc 5:

Inventory
Leather shoulder pads, +5 to defense. 
Helmet with holes for horns, defense +10
Leather armor, +10 to defense.
Leather bracers, +5 to defense. 
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