Horns Sord [Character deals double damage in melee combat], [health is twice as high], [physical work efficiency is higher], +5 to endurance, +5 to body. Persuasion - | Characteristics Mind: 11 Body: 15 Insight: 10 Endurance: 15 Energy: 10 Aesthetics: 10 Parameters Trainability: 3.3 Spirit: 110 Stamina: 15 (18) Health: 300 Accuracy: 20% (25%) Evasion: 20% Defense: 15 (45) Elemental defense: 15 (40). SP: 3 (5) AP: 3 Charisma: 10 Critical damage chance: 10% Skills Weapon Master The character can use melee weapons without penalties (no crit, -20% to accuracy). Fury [Sords] Additional attack, doubled accuracy (from the parameter), immunity to paralysis. Cost: all spirit, the character loses the ability to evade. Cleaving [Melee] 50% damage. If the character's body characteristic is higher than the target's — kills it (stamina check). Cost: 1 AP. | Equipment Right hand: Axe of Airy Lightness, Damage: 100 (200), accuracy: 70%, sords can use it with one hand. Left hand: Head: Nameless helmet, +3 to stamina. Body: Nameless armor, defense +25, elemental defense +25 Shoulders: Cloak of Absolute Softness, immunity to bleeding. Hands: Nameless bracers, +5% to accuracy Footwear: Sturdy comfortable boots, +5 to defense. Enchantment: +2 to SP Misc 1: Misc 2: ?????? ?????????? (amulet) Doubles the damage dealt by the character. Misc 3: Explorer's bag +5 to the provisions limit, but only if it is in the misc slot; does not stack. Misc 4: Misc 5: Inventory Leather shoulder pads, +5 to defense. Helmet with holes for horns, defense +10 Leather armor, +10 to defense. Leather bracers, +5 to defense. |