—I wrote down everything I found! — to the lord. —Unfortunately, I can’t draw, so someone else will have to take care of the graphic design.
Ikazkan. It’s still safe and friendly here!
Mirror of the Soul. Right under the throne. Everyone is afraid to go there because of its name, “the abyss”!
Mineral Rivers 0. A fork in the road: A, B, C. You can meet another traveler, as well as experience rockfalls from a random sneeze!
A1. A gold vein! A tunnel leading up.
B1. A stone mine! A fork in the road with three paths.
B2. A crystal cave! No paths.
C1. A precious deposit! A path forward or a hole in the floor.
D3. A large body of water. There is a path down at the bottom!
D7. A mysterious statue. Or a statue of mysteries? A path further into the sector or to the Fury settlement!
D13. A cat settlement.
D6, D12, D11, D10, D15, D16. Fire elemental traps!
D20. A rat settlement. A path from D16.
D17. SukAi’s tent!
D21. An alchemical lab. A path from D17.
D23. A GO settlement. A path from D21.
???. Evka Aqua Ero Equalizer! A vicious tunnel that sucks out the very essence of what makes a living creature, unless you are an Ivilai!
D18. An abyss! You can fall and break!
D22. The home of a crazy sorcerer. Not recommended! A path from D18.
D19. Dragon Utopia! You can defeat it if you are as cool and have wings!
Crimson Tongue Trail 0. It’s very hot, get some footwear! Leads to Crimson Lands.
BG1. You can run into monsters, buff yourself with underground creatures, and debuff humans! (I assume Rurek also told about this)
BG2. Many monsters!
BG3. You can ride Nightmares, but only once! A fork in the road with five paths.
Middle Earth. Here you can enjoy the emptiness and the hopelessness of your situation! Two paths.
Great Divide. The scariest place in the explored dungeon. To calculate the chance of passing it, you need to have perfect mathematical skills, physical and mental preparation, and unparalleled luck... Or be an Ivilai!
Abandoned City. Maybe there are treasures of antiquity here? Of course not! Leads to the Forest of Fading Hopes.
LFN1. People here lose their minds and commit suicide!
LFN2. Probably so that people lose their minds and commit suicide a second time!
Claws. If you haven’t figured it out yet in the Forest, you will definitely understand it when you get there as a human.
Antrum 1. What could be better than going through a terrible dungeon after all the hardships you have experienced? Here you will lose your spirit, faith, and hope!
A4. Here, dear guests can admire themselves in a mirror and lose their life force, lift weights, or solve a Rubik’s Cube!
A5. Here you can remember generosity and share provisions with a swarm of insects!
A11. In this guest hall, you will be greeted by other respected guests... on a permanent basis.
A12. Here, a kind receptionist will question you; just don’t make up cool stories for him!
A16. A masseuse in the form of a huge snake, the first and last in your life!
A17. Shock therapy is good for your health. Maybe!
A9. A room of the most shameful and painful memories, because there is nothing better than refreshing your memory!
A8. A sparring ring where you can see how good the build you created for yourself is!
A7. The chambers of the new owner of the establishment, whose riddles will make you feel like a complete fool.