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AllCampaignsRemastered - Updated mod for all Campaigns

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Narron
I agree that this is a rebalance, but it’s a mild one. Here, we can throw another stone at all versions of the mod for all campaigns – this is the ability to upgrade to alternative creatures, their recruitment; the appearance on the map of neutral squads with alternative creatures, squads of orcs and dwarves, where they shouldn’t be in theory.

And there is another nuance – when they break the basic characteristics of units or make foot units flying. They add new creatures, new heroes, etc. In my opinion, this is a greater disruption of the balance than replacing some creatures with basic characteristics with other creatures with basic characteristics in the garrison, if this does not contradict the lore.

In my mod for all campaigns, a lot has also been changed, but I did not change the characteristics of all creatures, I did not change the specializations of heroes, etc.
I agree that this is a mild rebalance. The main thing is that the basic mechanics of the game have not been affected – the characteristics of units, the specializations of heroes. If the overall game design of the mission remains the same – a neutral garrison, the function of which remains the same, with approximately the same balance of power – then there are no questions, this is more of a cosmetic change.

Regarding alt-upgrades – ideally, they should also be removed in campaigns if the goal is to preserve the spirit of the original.

Added 4 minutes later
Rommy
My version of the mod does not claim to be 100% original to the old campaigns; in terms of the visual part = videos and scripts, it does claim to be as the missions were originally intended, but not in terms of gameplay.
If you initially planned to make changes to the gameplay, I didn’t notice, I apologize. I can only wish you good luck with the mod. In any case, a huge amount of work has been done, especially in the part about fixes, for which I respect you

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