Any replacement of the original garrisons or neutral units is no longer just a fix; it's a rebalancing of the original maps. Many aspects can be examined, and it might seem easy to add more units, buff enemy hero stats, or change unit types – simply because one wants to. However, in that case, there should ideally be a separate version specifically with rebalancing, if a player simply wants to play the campaigns without bugs but with the original balance of power, as originally intended.
And there is another nuance – when they break the basic characteristics of units or make foot units flying. They add new creatures, new heroes, etc. In my opinion, this is a greater disruption of the balance than replacing some units with basic characteristics with other units with basic characteristics in a garrison, if this does not contradict the lore.
In my mod for all campaigns, a lot has also been changed, but I did not change the characteristics of all creatures, I did not change the specializations of heroes, etc.
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com