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AllCampaignsRemastered - Updated mod for all Campaigns

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#213
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IchGViji
Any replacement of the original garrisons or neutral units is no longer just a fix; it's a rebalancing of the original maps. Many aspects can be examined, and it might seem easy to add more units, buff enemy hero stats, or change unit types – simply because one wants to. However, in that case, there should ideally be a separate version specifically with rebalancing, if a player simply wants to play the campaigns without bugs but with the original balance of power, as originally intended.
I agree that this is a rebalancing. But it's a mild rebalancing. Here, we can also throw another stone at all versions of the mod for all campaigns – this is the possibility of upgrading to alternative creatures, hiring them; the appearance on the map of neutral units with alternative creatures, orc and dwarf units, where they shouldn't be in theory.

And there is another nuance – when they break the basic characteristics of units or make foot units flying. They add new creatures, new heroes, etc. In my opinion, this is a greater disruption of the balance than replacing some units with basic characteristics with other units with basic characteristics in a garrison, if this does not contradict the lore.

In my mod for all campaigns, a lot has also been changed, but I did not change the characteristics of all creatures, I did not change the specializations of heroes, etc.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com